Nouveaux messages
Durant votre absence
Derniers sujets
» Souls Rescue
Mar 15 Nov - 22:06 par oldteen

» DF 0.43.04 est là !
Sam 15 Oct - 13:00 par Novak666

» Le Roguelike Bundle
Lun 3 Oct - 14:56 par Novak666

» Bonjour a tous !
Lun 26 Sep - 20:10 par Aristoxène (jbbourgoin)

» Les morts alakon
Jeu 8 Sep - 10:08 par Aristoxène (jbbourgoin)

» illumine, un roguelike-like
Dim 28 Aoû - 3:11 par Dejima

Sondage

Qui veut un t-shirt HJKL ?

63% 63% [ 5 ]
25% 25% [ 2 ]
13% 13% [ 1 ]
0% 0% [ 0 ]
0% 0% [ 0 ]
0% 0% [ 0 ]

Total des votes : 8

Ceux qui commencent le plus de sujets
Guryushika
 
Stdrome
 
ZeBlob
 
Kasaris
 
Belphegor
 
lonewolfs
 
xboxut
 
Krabator
 
Novak666
 
loudo
 


DCSS 0.15.0 est sorti !

Voir le sujet précédent Voir le sujet suivant Aller en bas

DCSS 0.15.0 est sorti !

Message par Guryushika le Jeu 28 Aoû - 9:56

Je te laisse parcourir les changements et découvrir qu’il y a eu une version 0.14.2 un jour avant la sortie de la 0.15.0 Smile
Bien sûr la 0.15.0 est dans le Roguelike Bundle et tu la recevras sur ton disque dur sans rien faire, elle est pas belle la vie Shocked santa

Changelog 0.15.0:
Stone Soup 0.15 (20140828)
--------------------------
* New god: Qazlal Stormbringer.
* Nemelex Xobeh and decks in general have had many changes.
* Ranged combat has been rewritten from the ground up.
* Inventory weight limits have been removed.
* Item destruction is no more, and corrosion has a more severe but
 temporary effect.

Branches, environment
---------------------
* The Hall of Blades has been cut.
* Crypt is now three levels (was five).
* Some areas of the Tomb layout can now vary.
* Mechanical traps no longer drop ammo.
* Most randomly-placed teleport traps now disappear after one use.
* Troves asking for items require that item to be unequipped.
* The Abyss no longer sometimes blocks blinking.
* Mutagenic fog now causes large amounts of glow instead of mutating directly.

Character
---------
* Inventory item weight and player burden states are no more.
* Cross-training now gives a direct bonus to cross-trained skills, rather than
 decreasing the XP cost of learning them.
* Anti-training (for opposite elemental schools) has been removed.
* Formicids can no longer throw large rocks.
* Tengu now gain permaflight at XL14 (was 15).
* All non-undead forms can eat and drink normally.
* All forms can butcher.
* Wisp form can read scrolls and cannot blink on demand.
* Teleportitis cannot be controlled.
* Wanderers have tweaked starting kits with generally better items.
* Player clinging (seen only in Spider Form and with the boots of the Spider)
 is no more.
* Kobolds, hill orcs, and ogres are no longer saprovorous.
* Kobolds no longer have disease resistance.
* Halflings have rebalanced stats and aptitudes, shifting them towards defense.
* Ogres and centaurs no longer have a fast metabolism; halflings no longer
 have a slow metabolism.
* Centaurs are no longer herbivorous.
* Vampires:
 - always get the full effect of all potions;
 - can always mutate; and
 - always get the full effect of all mutations.
* Some Demonspawn mutations have been modified:
 - The Foul Stench facet gives rot immunity earlier and separately instead of
   saprovore.
 - Facets which gave potion/scroll item conservation now give freezing/fire
   butt immunity earlier and separately.
* The hoof mutation no longer gives extra damage or a stealth penalty for
 players wearing boots.
* Player rPois now gives a consistent 2/3rds resistance to poison effects; this
 is lower than the previous resistance to poisoning, but higher than the old
 resistance to direct poison damage. "Strong poison" effects no longer punch
 through rPois, and paralytic stings (wasps) can now slow through rPois.

Monsters
--------
* Many enemy glyphs have been adjusted. See 0.14_monster_glyphs.txt.
* Monsters will no longer pick up items that the player has seen. Allies won't
 pick up items at all.
* Corrosion affects all of your equipment, but only temporarily, and the chance
 to corrode equipment does not consider item enchantment.
* Draining effects no longer permanently reduce monsters' stats ('hit dice');
 instead, they apply a temporary status which reduces hit dice for the
 duration.
* Monsters no longer fall asleep after long periods of time.
* New monster: ghost crabs, found in Crypt. They breathe ghostly flames that
 call dangerous specters into existence.
* New monster: torpor snails, found in Lair and Spider. Their enemies are
 slowed on sight, somewhat like ancient zymes.
* Enemies are more intelligent about using area-of-attack spells such as
 Symbol of Torment and Chain Lightning even when you are not in sight.
* Komodo dragons now bite harder but don't sicken the player.
* Purple ugly things deal extra damage in lieu of a sickness attack.
* Deep dwarf death knights are now just death knights.
* Manticores now move as fast as the player, and have an unlimited number of
 spike volleys.
* Base draconians can become nonbase draconians with experience.
* Undead and nonliving enemies regenerate as fast as other enemies.
* Silver statues and orange crystal statues are immune to disintegration,
 but have less health and AC and have their abilities converted to spells
 such that they spam less; this implies OCS confusion can be resisted.
* Bog bodies no longer randomly rot.
* Undead monsters will now fall to pieces in deep water, instead of hiding
 invisibly.
* Curse skulls are now immobile, again.
* Lost souls now make enemies into ghosts instead of specters.
* Spriggan riders now ride wasps.
* Ugly & very ugly things are now dramatically nastier.
* Cherub's hymns can buff any allies, not just those with higher HDs.
* Killing holy monsters no longer invokes cleansing flame on the perpetrator.
* Ghouls and necrophages can no longer equip weapons or armour.
* Mimics no longer mimic doors, statues, fountains or hatches.
* Each unique now has a special title, shown when you first see them or in the
 description screen.
* Removed enemies: vapours, thorn lotuses, giant goldfish, silver stars,
 flaming corpses, grizzly bears, spriggan enchanters, phoenixes, shedu,
 plague shamblers, giant slugs, elephant slugs, giant fireflies, brown oozes,
 pulsating lumps, big fish, sharks, lava worms.

Spells
------
* Dazzling Spray replaces Invisibility in the book of Maledictions (the
 Enchanter starting spellbook). Invisibility in turn replaces Apportation
 in the book of Burglary.
* Casting Ozocubu's Refrigeration now prevents the player from using potions
 for several turns instead of destroying potions.
* Spider Form now moves at normal speed, and no longer gives clinging.
* Tukima's Dance now animates weapons held by monsters. The weapons will fight
 against their former owners. It is also now level 3.
* Confusing Touch now has a short, non-stacking duration which discharges
 entirely when it successfully confuses an enemy. While it's in effect, your
 attacks do no damage. It's been moved to level 2.
* Sublimation of Blood no longer uses chunks; it now only draws from the
 caster's HP. Fedhas now permits its use.
* Simulacrum now works on a single corpse at the caster's feet, creating
 several simulacra from it.
* Monsters casting Simulacrum now affect all corpses in LOS, producing half as
 many simulacra as the player version of the spell.
* Many spells, which used player skill, now use spellpower instead: Death's
 Door, Passwall, Sticks to Snakes, Ozocubu's Armour, Condensation Shield,
 Stoneskin, Statue Form, and Ice Form.
* Shatter is now always full-LOS-ranged, instead of depending on Earth skill.
* Statue Form no longer gives -10 EV.
* Death Channel lasts twice as long.
* The Book of War Chants is no more.
* Removed spells: Fire Brand, Freezing Aura, Lethal Infusion, Poison Weapon,
 Summon Elemental.

Items
-----
* Item destruction is no more.
* Ranged combat has been rewritten based on melee attacks - AC and EV
 has more of an impact, attack delay is more predictable, and Throwing
 should be more viable as a ranged option as compared to bows and crossbows,
 among other changes.
 - Slings have been split into two weapon types; the basic type has been
   renamed to 'hunting sling', and a new, rare 'greatsling' has been added.
 - Crossbows have been split into three types. The hand crossbow returns as
   a starting weapon; the basic crossbow has been renamed to an 'arbalest';
   and a new, rare 'triple crossbow' type has been added.
 - (Plain) bows have been renamed to shortbows.
* Weapon enchantment & slaying bonsues have been merged into a single number,
 giving both +accuracy & +damage. Scrolls of enchant weapon I, II, and III
 have all been merged into a new "enchant weapon" scroll. The scrolls are
 rarer, but always succeed.
* Shields have been rebalanced. All non-shield-enchantment sources of SH have
 been halved, and the effectiveness of SH at blocking attacks has been
 doubled, to make the utility of a point of SH roughly equivalent to a point
 of EV. In effect, this is a small buff. Non-bucklers can now be enchanted
 past +3.
* Multiple changes to unrandarts:
 - The blowgun of the Assassin returns; it has a chance to affect the target
   more than normal blowguns.
 - New unrand: the +8 orange crystal plate armour {Archmagi, Int+3 Clar
   SustAb}.
 - New unrand: the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6}. A quarterstaff
   that takes HP every time you cast a spell.
 - The dagger of Chilly Death now sometimes flash-freezes enemies, slowing
   their movement, and the scimitar of Flaming Death now sometimes applies
   sticky flame to its victims.
 - Leech is now +8, with -2 to all stats (instead of -1), and -2 to both AC
   and EV.
 - Skullcrusher is now +3 with +7 strength.
 - The Trident of the Octopus King now starts at +8 and gets an additional +
   for each Ring of the Octopus King worn. If anyone reads this & gets it to
   +10 or higher in an actual game, send screenshots!
 - Punk is now a +7 greatsling {Freeze, rC+}.
 - Sniper is now a "heavy crossbow", a triple crossbow with 27 base delay.
 - The Mace of Brilliance is now the +1 Eveningstar "Brilliance".
 - Many other weapon artefacts have had their enchantments tweaked.
 - Maxwell's Patent Armour now gives rF+ rC+ instead of Conservation.
 - The Shield of Resistance, Shield of the Gong, and Large Shield of Ignorance
   have had their enchantment levels adjusted.
 - Removed unrands: the boots of the Spider.
* Branding changes:
 - Scrolls of brand weapon will no longer make temporary brands permanent,
   but can now randomly apply any brand to an unbranded weapon.
 - Blessed weapons can be rebranded.
 - Rebranding a distortion weapon no longer causes a distortion effect.
 - Branded non-artefact weapons can now be given a temporary re-brand.
 - Damage from the electrocution brand has been reduced slightly.
 - Draining now triggers somewhat less often, but will cause monsters to be
   temporarily drained whenever it does fire.
 - The dragonslaying brand is no longer generated. (Wyrmbane still has it.)
* Food changes:
 - Honeycombs have been renamed to royal jellies; they don't restore
   abilities.
 - Potions of blood cure a point of ghoul rotting.
 - All types of fruit have been merged together into one gooey, messy item
   type.
 - Brown (contaminated) chunks are gone, replaced with normal ones.
 - Cheese, sausages, and ambrosia are no more.
* New item: potion of cancellation, which removes enchantments & contamination
 on the player.
* Scrolls of vulnerability have been simplified; they now just halve MR for all
 creatures in LOS.
* Cancellation-type effects (from the potion, quicksilver dragons, etc) now
 reduce transformation durations to one turn, rather than cancelling them
 immediately.
* Identify scrolls now always identify a single item.
* Jewellery automatically identifies once equipped.
* Amulets of inaccuracy are always cursed.
* New rings of stealth and loudness, which positively/negatively adjust
 a player's stealth.
* Amulets of rage no longer have a tiny chance of extending berserk duration.
* Sacks of spiders now place webs directly onto enemies, rather than spreading
 them randomly around the area.
* Cleaving hits the full eight squares around a player, when not blocked by
 walls.
* Putting on or taking off armour now always takes five turns.
* Gloves of archery no longer penalise melee.
* Sustain abilities effects no longer stack.
* Amulets of resist corrosion now give only 50% corrosion resistance, from 90%.
* Potions of resistance now grant corrosion resistance.
* Staves of air now activate extra melee damage as often as other elemental staves.
* Flying creatures no longer have a 2/3rds chance of dodging thrown nets.
* Weapons and armour which aren't visibly enchanted no longer have enchantments
 higher than +0.
* Corpses and skeletons are stationary, and can't be picked up nor apported.
* Other removed items: darts, rings of hunger and sustenance, amulet of
 conservation, cloak of preservation, potions of strong poison and paralysis.

Cards
-----
* New cards.
 - Fortitude, which gives Damage Shaving and a bonus to strength.
 - Storm, which can make shallow water, a tornado, or cause swiftness.
 - Butt, which spawns dangerous butts around the user and on hostiles.
 - Degeneration, which polymorphs nearby monsters into weaker ones.
 - Shaft, which creates a shaft under the player. This is an old effect of the
   Flight card.
 - Illusion, which summons an illusion of the player.
* Revamped cards.
 - Velocity card now hastes the slow and slows hasty rather than simply
   speeding up the player.
 - Potion card has a new list of effects.
* The Mercenary card can generate base demonspawn instead of spriggan riders.
* Decks of war now contain the Dowsing and Potion cards.
* Decks of dungeon are no more.
* Removed cards: Experience, Sage, Water, Vitrification, Trowel, Minefield,
 Shuffle, Warp, Portal, Frost, Flame, Spark, Flight, Battlelust, and Genie.

Gods
----
* New god: Qazlal Stormbringer. Qazlal is a temple god, with an altar either in
 Temple or on D:2-9.
 - Piety on kills.
 - All followers are immune from their own butts.
 - 1*: Storm Shield: you passively generate elemental butts around you and
       gain bonus SH, and gain RMsl at 3*; you also generate a lot of
       noise.
 - 2*: Upheaval: blast a small nearby area with elemental forces.
 - 3*: Elemental Force: turn nearby butts into elementals.
 - 4*: Elemental Adaptation: taking elemental or physical damage sometimes
       temporarily grants you resistance against that element.
 - 5*: Disaster Area: blast the entire area around you with elemental
       forces.
* Nemelex has been revamped.
 - Nemelex only gives piety for exploration rather than item sacrifices or
   deck usage.
 - Peek at Two now reveals the top cards of a deck but cannot be used with
   other Nemelex abilities.
 - Nemelex now only gifts decks of war and escape.
 - Various cards have been changed, added, or removed. See the Cards section
   for details.
* Beoghites can now gift items directly to their followers at high piety.
* Beogh will now improve allies' equipment, and outright gift weapons, armour,
 and ammo to orcs who lack them.
* Followers of good gods no longer get a chance to turn holy enemies neutral.
* Zin's Recite no longer prompts for a book, instead affecting all monsters
 in sight with the strongest effects that would impact them.
* Ashenzari now counts Felids as fully bound when all of their jewellery slots
 are cursed.
* Sif Muna wrath can no longer cause amnesia.
* Gods that give missile gifts can do so sooner.

Interface
---------
* Monsters with special melee attacks (e.g. poison, fire) have this noted in
 their descriptions.
* Unique enemies are now announced by their proper titles when first appearing.
* Ctrl-T now displays the weapons that enemies are carrying, in console.
* New tile_show_player_species option; when enabled, uses the monster tile
 instead of the player race one.
* Ability and spell icons have been reworked.
* There are status lights for Might, Agility, and Brilliance.
Changelog 0.14.2:
Stone Soup 0.14.2 (20140827)
----------------------------
* More crash fixes.
* Some text fixes.
* Transformations no longer allow the character to wield too-large weapons.
* The tutorial skill screen now allows skills to be toggled again.
* Artefact and non-artefact rings are now distinguished properly when swapping
 rings.

#.....@....................>..........k.........#

Guryushika
Au dessus c’est Zot !
Au dessus c’est Zot !

Messages : 912
Points : 2595
Réputation : 29
Age : 39
Localisation : Brignoles

Voir le profil de l'utilisateur http://guryushika.com

Revenir en haut Aller en bas

Re: DCSS 0.15.0 est sorti !

Message par Gobbopathe le Jeu 28 Aoû - 10:59

Cette honte, il faut jouer sur WebTiles et pas sur un client local, stou

Gobbopathe
Halfling Warper lvl 19
Halfling Warper lvl 19

Messages : 186
Points : 1147
Réputation : 4

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: DCSS 0.15.0 est sorti !

Message par lonewolfs le Jeu 28 Aoû - 13:56

merci pathounet grâce a ton tuto sur dcss tu ma donner envie de rejouer a morrowind :p je te déteste XD

#.....@....................>..........k.........#
Je suis le docteur. Je vis depuis plus de 2000 années et elles n´étaient pas toutes bonnes. Je fait beaucoup d´erreurs, et il est temps de faire quelque chose a ce sujet.

lonewolfs
Ranger Arbalester lvl 13
Ranger Arbalester lvl 13

Messages : 86
Points : 1110
Réputation : 0

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: DCSS 0.15.0 est sorti !

Message par Salade2fruit le Jeu 28 Aoû - 21:02

Merci pour l'info !

Après avoir lu le changelog, j'ai eu l'impression que le jeu perdait en profondeur et devenais plus simple, mais in game ce n'est clairement pas le cas.

En fait ils ont enlevés certaines mécaniques chiantes ce qui est cool ( par contre j'ai pas compris le nerf de la spider form ).

Sinon, c'est moi ou le loot à été revu à la baisse ? J'ai eu 2 amulettes, 3 rings ( j'ai fait un felid wizard ) et UN SEUL BOUQUIN alors que je suis déjà au Lair 5. Pfff magic missile contre les deaths yaks c'est vraiment la misère.

Salade2fruit
Rogue Filcher lvl 14
Rogue Filcher lvl 14

Messages : 99
Points : 1283
Réputation : 2
Age : 24
Localisation : Dakar

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: DCSS 0.15.0 est sorti !

Message par Stdrome le Jeu 28 Aoû - 21:10

lonewolfs a écrit:merci pathounet grâce a ton tuto sur dcss tu ma donner envie de rejouer a morrowind :p je te déteste XD

Pourquoi donc ?

Stdrome
Archeologist Collector lvl 25
Archeologist Collector lvl 25

Messages : 383
Points : 1458
Réputation : 8
Age : 29
Localisation : Appuis sur Maj + x et regarde sa carte...

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: DCSS 0.15.0 est sorti !

Message par Gobbopathe le Ven 29 Aoû - 12:49

Je crois que je viens de comprendre (déjà que c'était moi pathounet Wink) et ensuite je disais que DCSS devait être tous genres confondus le jeu sur lequel j'ai passé le plus de temps, et je cherchais un peu les jeux auxquels j'avais le plus joué et je pense j'ai évoqué Morrowind.

Gobbopathe
Halfling Warper lvl 19
Halfling Warper lvl 19

Messages : 186
Points : 1147
Réputation : 4

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: DCSS 0.15.0 est sorti !

Message par Stdrome le Ven 29 Aoû - 13:16

Ha Morrowind, il m'a marqué aussi celui-là, surement un des jeux auquel j'ai le plus joué, peut-être un peu moins que Dark Souls, mais franchement c'est un le jeu que me laisse les plus beaux souvenirs.

Mais revenons à DCSS, je n'ai pas trop compris ce qu'implique la refontes du système de "ranged combat", jusqte que c'étais plus géré comme de la mélée, et que les armes de lancé serrais maintenant aussi intéressantes que les arcs et arbalètes ?


Dernière édition par Stdrome1209 le Ven 29 Aoû - 13:20, édité 1 fois

Stdrome
Archeologist Collector lvl 25
Archeologist Collector lvl 25

Messages : 383
Points : 1458
Réputation : 8
Age : 29
Localisation : Appuis sur Maj + x et regarde sa carte...

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: DCSS 0.15.0 est sorti !

Message par lonewolfs le Ven 29 Aoû - 13:19

c´était le bon vieux temps !

#.....@....................>..........k.........#
Je suis le docteur. Je vis depuis plus de 2000 années et elles n´étaient pas toutes bonnes. Je fait beaucoup d´erreurs, et il est temps de faire quelque chose a ce sujet.

lonewolfs
Ranger Arbalester lvl 13
Ranger Arbalester lvl 13

Messages : 86
Points : 1110
Réputation : 0

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: DCSS 0.15.0 est sorti !

Message par Kasaris le Ven 29 Aoû - 13:34

Morrowind... Sûrement l'un des RPG sur le lequel j'ai aussi passé le plus de temps...

#.....@....................>..........k.........#
"Mourir en héros, c'est mourir quand même"



"You are so smart and ridiculously good looking, you should change your name to Kasaris."
Urban Dictionary.

Kasaris
The smartest and wisest being in existence
The smartest and wisest being in existence

Messages : 917
Points : 2684
Réputation : 11
Age : 26
Localisation : ^X + HJKL

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: DCSS 0.15.0 est sorti !

Message par Silas_ le Ven 29 Aoû - 19:43

The Elder Scrolls... Excellentissime Morrowind ! Mais l'ascii ça vieilli bcp mieux qd même !!!

Après je pense que mes heures de jeu sur les "Souls" l'ont dépassé. La + belle surprise console "next gen"

#.....@....................>..........k.........#
.Z.........Z......
.....................
.........#.....Z..Z%
.....Z............ZZ%@ !!!
"There is no town or word of recall..."

Silas_
Archeologist Spelunker lvl 2
Archeologist Spelunker lvl 2

Messages : 18
Points : 887
Réputation : 2
Age : 36
Localisation : Toulouse

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: DCSS 0.15.0 est sorti !

Message par Kasaris le Ven 29 Aoû - 22:28

Silas_ a écrit:The Elder Scrolls... Excellentissime Morrowind ! Mais l'ascii ça vieilli bcp mieux qd même !!!
Hey, t'as des tonnes de mods graphiques si tu veux le rendre plus bô. Quand j'ai eu le jeu, j'y ai exclusivement joué sur Xbox à l'époque et j'ai jamais eu aucun mods ni extensions... malgré ça j'y ai passé un temps... considérable =)

#.....@....................>..........k.........#
"Mourir en héros, c'est mourir quand même"



"You are so smart and ridiculously good looking, you should change your name to Kasaris."
Urban Dictionary.

Kasaris
The smartest and wisest being in existence
The smartest and wisest being in existence

Messages : 917
Points : 2684
Réputation : 11
Age : 26
Localisation : ^X + HJKL

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: DCSS 0.15.0 est sorti !

Message par Silas_ le Sam 30 Aoû - 18:57

Hey, ça sert à rien de trop maquiller une vieille pute, la manoeuvre tient pas longtemps... Twisted Evil... 

Je déconne...Cool

A l'époque je me suis bien régalé je l'ai retourné ds tous les sens. Mais là non c'est plus possible...

#.....@....................>..........k.........#
.Z.........Z......
.....................
.........#.....Z..Z%
.....Z............ZZ%@ !!!
"There is no town or word of recall..."

Silas_
Archeologist Spelunker lvl 2
Archeologist Spelunker lvl 2

Messages : 18
Points : 887
Réputation : 2
Age : 36
Localisation : Toulouse

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: DCSS 0.15.0 est sorti !

Message par Guryushika le Sam 30 Aoû - 21:39

Silas_, l’homme qui retourne les vieilles putes dans tous les sens ! Very Happy

#.....@....................>..........k.........#

Guryushika
Au dessus c’est Zot !
Au dessus c’est Zot !

Messages : 912
Points : 2595
Réputation : 29
Age : 39
Localisation : Brignoles

Voir le profil de l'utilisateur http://guryushika.com

Revenir en haut Aller en bas

Re: DCSS 0.15.0 est sorti !

Message par Silas_ le Sam 30 Aoû - 22:54

Guryushika a écrit:Silas_, l’homme qui retourne les vieilles putes dans tous les sens ! Very Happy
Tu fous en l'air ma puissante symbolique ! C'est du détournement !  Wink

#.....@....................>..........k.........#
.Z.........Z......
.....................
.........#.....Z..Z%
.....Z............ZZ%@ !!!
"There is no town or word of recall..."

Silas_
Archeologist Spelunker lvl 2
Archeologist Spelunker lvl 2

Messages : 18
Points : 887
Réputation : 2
Age : 36
Localisation : Toulouse

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: DCSS 0.15.0 est sorti !

Message par Stdrome le Dim 31 Aoû - 10:27

Stdrome1209 a écrit:Mais revenons à DCSS, je n'ai pas trop compris ce qu'implique la refontes du système de "ranged combat", jusqte que c'étais plus géré comme de la mélée, et que les armes de lancé serrais maintenant aussi intéressantes que les arcs et arbalètes ?

Et sinon pour la refonte de la mélée ?

Car je vois qu'on s'éloigne de plus en plus du sujet, on passe de DCSS à Morrowind puis de Morrowwind... aux veille p***  Shocked

Stdrome
Archeologist Collector lvl 25
Archeologist Collector lvl 25

Messages : 383
Points : 1458
Réputation : 8
Age : 29
Localisation : Appuis sur Maj + x et regarde sa carte...

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: DCSS 0.15.0 est sorti !

Message par Silas_ le Dim 31 Aoû - 11:15

Tout à fait d'accord...hum....  Embarassed

#.....@....................>..........k.........#
.Z.........Z......
.....................
.........#.....Z..Z%
.....Z............ZZ%@ !!!
"There is no town or word of recall..."

Silas_
Archeologist Spelunker lvl 2
Archeologist Spelunker lvl 2

Messages : 18
Points : 887
Réputation : 2
Age : 36
Localisation : Toulouse

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: DCSS 0.15.0 est sorti !

Message par Contenu sponsorisé Aujourd'hui à 13:03


Contenu sponsorisé


Revenir en haut Aller en bas

Voir le sujet précédent Voir le sujet suivant Revenir en haut


 
Permission de ce forum:
Vous ne pouvez pas répondre aux sujets dans ce forum